Part 42: Brickstown - Part Two
My name is Isawa Koi.
Just Koi is fine, thanks. I'm a registered hero with the Paragon City Hall, and a member of the Modern Arcane Guild of Investigation, or MAGI.
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I don't actually do much active heroing nowadays. I'm always happy to help out, but I've had more than my fair share of adventures and rescues in my time here, and there's always been plenty of heroes around to keep people safe.
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Yes this is just a vanity shot for the badge count. Let me have my moment.
I could go on about myself - Magic origin blaster, fire shugenja, from another dimension, etc. - but that's not really important. I keep a low profile in any case, which is why I was surprised when I was messaged right out of the blue.
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The newer contacts will automatically unlock and message you once you meet the criteria for them - hitting their level range, having the right badge(s), or in this case having Incarnate powers unlocked on the beta server. Yes, this is Issue 24 content, all of it copy-pasted straight from the game.
Timeline-wise, this is shortly after the Magisterium Incarnate trial.
So please allow me to speak of the time I helped save the people of a city (not Paragon City, but the home of even a single person is important), in a tale I call Praetoria's Last Gasp.
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(When Number Six speaks, his voice has a sort of echo to it, as if it is reverberating against something.)
There are a lot of asides like this with the newer contacts, usually giving little details that don't come across well in pure speech/dialog. You see it more villainside, where the arc writer felt that they needed to give you some kind of motivation beyond 'I'm the willing lackey of the contact' which characterized pretty much all of the City of Villains content for a long while. Granted, the motivation tends to be 'I want more power/money' or 'I want to be a cool mastermind of crime' or similar, but since this is a game where you can play a giant Asian robot that's always on fire, I'm willing to give the writers some leeway.
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Before you ask, yes, I am very... pixellated! It's due to a power I have, where I can turn myself into pixels and enter into computers! Isn't it fascinating?
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Number Six is a reference to an very old mission (content from the game launch, or at least issue 1), where the Council invaded a Crey Industries lab intent on stealing/kidnapping him, and you help release him from captivity and into the Internet. It wasn't even a story arc - just a little one-off mission from your contact. Nowadays you actually have to work a little to get that contact, and then it's random as to whether you'll get the mission in a timely manner because they randomly assign missions from a list.
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Yes, Vanguard is currently working on the evacuation of what we're calling the Final Bastion in Praetoria. This was a place that several rogue IDF troops set up to be an outpost from Emperor Cole. The outpost was quite impressive, really! They had sonic fences to keep the Hamidon back, along with turret schematics stolen from Lambda sector to serve as their defense.
The civilization is falling, however; it was going to be our last outpost in Praetoria, but I don't think it's possible for us to recover it. We need you to help with the final evacuation, Isawa Koi!
(You think things over for a moment. You've fought a god of death in Dark Astoria and helped push back the forces of Praetoria in Imperial City. You have the power to do more than help in an evacuation, you have the power to turn the tide and save this place and establish one last outpost in Praetoria!)
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You want to SAVE this place?! That's crazy! Why, you'd have to be...
... A super powered incarnate to begin to think that's feasible. OK, so, maybe it's possible. Okay, okay, think Orts... There's got to be a way we can make this work.
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Emil Christie is a new NPC, who you run into during the new Brickstown arcs that minimalist was covering. He's a Longbow scientist who buys plushie dolls of heroes. Yeah, I don't know either.
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It's possible that turrets firing energy of that magnitude could repel something as massive as the Seed of Hamidon! Because, to be frank, Isawa Koi, if the Seed of Hamidon makes it there, that place is doomed, and we'll need to close the portal ASAP.
I would suggest that's your main goal, after you've secured the area! Serpent Drummer is leading the evacuation, so I would talk to him once you're through. Good luck, Isawa Koi!
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That's admirable. I would help you, but I'm unfortunately spent. I've done everything I can to protect the last refugees that are here.
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We can't get them out with all the Devouring Earth around here, however. We need the Vanguard engineers back here to power up the portal - it'll take forever to evacuate everyone one by one. Well, I guess that is if we're going to evacuate.
Vanguard and the IDF can recover the civilians trapped in the buildings once the numbers of the Devouring Earth are thinned.
(You see the ground starting to rumble somewhat - the Devouring Earth are moving in on the portal!)
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Seen here: 1 second before the Pyronic Judgement Incarnate blast hits.
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(glowing objects means you haven't searched them yet, but I wanted to make a bad joke.
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The Seed of Hamidon is coming in fast - are you ready to face it down?
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(click for video. I'm working on getting a better quality shot of this, but please crank up the quality to 720p and watch it full screen to see the text.)
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Right now, those sonic fences are down and missing crucial parts. I analyzed the data - not even your Incarnate powers could reboot them. It's like... ah... trying to use your powers to make a car work when there's no engine for the car to actually use.
You saving Last Bastion won't mean much if we can't get those sonic fences up and running. Hamidon's forces are vast and you can't be in this place all the time to fight them off.
We need to get the supplies from the facility nearby to rebuild the sonic fences and activate them.
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Scouts reported seeing Spirit Stalkers there. I know Shadow Hunter was the head of that pack... maybe it means he's been taken over by Hamidon? I don't know.
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You don't need to track down Shadow Hunter, if he's there, but if he's not taken down, he could cause more harm in the future. Also, there are three IDF generals who went out to find the warehouse, but they never returned. The forest is a maze, so I wouldn't recommend trying to find them... but if you did find them, they could potentially help out in the defense of Last Bastion.
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This is the Reveal power, a veteran reward given out to long-time subscribers of the game. As you can guess by the name, it clears the fog of war on the minimap and lets you see all the pathways in a zone or mission (but not things like enemy spawns or mission objectives).
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... unfortunately, it's less than impressive on this map. At least whoever designed the arc gave you those green dots, which indicate the general direction of either the main path to take or an SOS beacon from the three optional NPCs to rescue.
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(5 minutes later...)
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This is Shadow Hunter, the Praetorian version of the hero the Woodsman. The Woodsman is a spirit of nature who is known for three things: getting killed by the Devouring Earth, his spirit getting rescued in the Numina Task Force, and his ghost being the contact for the Eden Trial. By comparison, Shadow Hunter is the master of the hunt, roaming around with his pack of shadow hounds. He was also killed by the Devouring Earth, but came back to life in the previous Incarnate storyarc and joined Emperor Cole in his last stand in the Magisterium trial.
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(5 minutes later...)
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One of the quality of life changes they made was to put up a waypoint on the minimap when you only had 1 last objective needed to complete the mission. It also displayed the the location of the last few enemy mobs (the red arrows) but only if you've already defeated 95% of the enemies on the map first. The top green arrow is Koi, while the second one is an ally (in this case, the NPC we just rescued).
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We just received word that there was a huge explosion over in what's left of Neutropolis. It looks like Anti-Matter's reactors all went off - it was massive! I bet that put a huge dent in Hamidon, or at least, I hope it does.
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We've got a problem, Isawa Koi. I don't think that should surprise you at this point, right?
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Next time on Praetoria's Last Gasp: The Last Top Dog.